Reflections with Phil Segall

2016 has been a year of firsts for me: I changed jobs and have enjoyed my first year working at the Royal College of Nursing (RCN). This has been my first experience of commuting into London on a daily basis – a transition which has been something of a shock to the system, I have […]

Discussion topic: Reflection and Review

Congratulations to all of our current program participants! You have reached the final stage of  the program. We hope that over the last four months you’ve learned something new about another part of the world, and about libraries. We hope that  you were able to share experiences and ideas with your ILN partner. Most of […]

Disruptive technology: A good thing for our libraries?

As Michelle Kraft (otherwise known as the Krafty Librarian) states in her blog post on Emerging Technologies & Evolving Library, “technology is disruptive. That doesn’t mean it is bad or good, it just changes everything we do. It could change things for the good or the bad”. As librarians, we are faced, on a daily […]

Disruptive Technologies: Digital collections and the library space

As we move towards digital content, the traditional design of the physical library space needs rethinking. The 2005 Council on Library and Information Resources  report on ‘Library as Place: Rethinking Roles, Rethinking Space’  concludes that, “while the information critical to scholarship and the public good is becoming more accessible than ever in the twenty-first century, […]

Disruptive technologies: Mobile library apps

Mobile computing and communication services are spreading rapidly. Statistics show that there are nearly 461 billion mobile users globally. Information and communication technologies play a key role in enabling citizens to participate in the life of their community to improve conditions for others, thereby shaping their community’s future (Cegarra-Navarro et al., 2014; Linders, 2012). Libraries […]

Disruptive technology: Gamification

The ILN has looked at games in libraries in a previous discussion topic in 2015. More specifically though, gamification, “the use of game mechanics and experience design to digitally engage and motivate people to achieve their goals” (Burke, 2014), is being used in libraries to disrupt the customary orientation programs, and the usual methods of teaching […]

Disruptive technology: A look at virtual reality

Will virtual reality technology change the world? Maybe, according to this Time article from 2015. A lot of VR technology has been focused on the games sector, but there are lots of applications for libraries and other community organisations according to one article on Public Libraries Online: Many patrons already check out books virtually and don’t […]