Gamification is loosely, the adding of game like qualities to everyday activities to help engage users and provide some motivation to complete them. The most common application of this in the library context is probably gamification of information literacy (there’s even a Pinterest board dedicated to this) or gamifying orientation to your library.
What other applications are there? What about making a game of coming to the library? Gamification of everyday library activities such as borrowing and returning items, reviewing books or commenting on other people’s reviews via inbuilt social mechanisms is behind the development of applications such as LibraryGame. Library users collect points and badges along the way, providing classic gaming rewards for everyday library use.
Professional development programs such as 23 Things and its spin offs including 23 Mobile Things and even 23 Things for Researchers, while not directly applying gamification, do construct a fun, engaging platform for learning new skills and consolidating some old ones along the way.
Do you use any of these techniques or have you participated in a 23 Things program? Perhaps you have a full blown tech platform behind you, or have developed a mobile app for use in your library? Or perhaps you reward kids with a stamp on a ‘passport’ just for coming to storytime each week?